Igor Kabanov - Unreal Engine C++ Gameplay Programmer
Linkin Games is the personal portfolio and technical game development blog of Igor Kabanov.
- Unreal Engine
- C++
- Gameplay Programming
- Game Systems
- Runtime Logic
- Technical Game Development
- Game Architecture
- Moscow
Games have been part of my life since childhood, starting with browser games and later MMOs like Lineage II. Today I still play games every day and work on them professionally. I’m based in Moscow and currently work full-time as an Unreal Engine C++ developer, mostly on gameplay-related systems and technical features that support game logic.
Before focusing fully on development, I worked in PC and console game publishing and operations. I was involved in user acquisition, product analytics, and managing releases on major platforms such as Steam, EGS, PlayStation, Xbox, Nintendo, and GoG. That experience still helps me better understand how technical decisions affect releases, metrics, and players, even though development is now my main focus.
About Linkin Games
Linkin Games is an independent personal portfolio and technical game development blog by Igor Kabanov. It focuses on Unreal Engine, C++, gameplay architecture, runtime logic, tools, and production experience in PC and console games.
The site collects professional background, selected projects, playable HTML demos, and technical writing around game systems, UI, data-driven gameplay, and runtime architecture.
Current state:
Former:
The project is being developed as an indie initiative by a distributed team of 30+ people, without external funding so far.