Games have been part of my life since childhood, starting with browser games and later MMOs like Lineage II. Today I still play games every day and work on them professionally. I’m based in Moscow and currently work full-time as an Unreal Engine C++ developer, mostly on gameplay-related systems and technical features that support game logic.
Before focusing fully on development, I worked in PC and console game publishing and operations. I was involved in user acquisition, product analytics, and managing releases on major platforms such as Steam, EGS, PlayStation, Xbox, Nintendo, and GoG. That experience still helps me better understand how technical decisions affect releases, metrics, and players, even though development is now my main focus.
Unreal Engine C++ developer
Junior Unreal Engine BP developer
UA, Product analytics, Distribution platforms, Website developement
Product analytics, Distribution platforms
UA, Product analytics, Distribution platforms
Product analytics, Distribution platforms
UA, Product analytics, Distribution platforms, Website developement
UA, Product analytics, Distribution platforms
UA, Product analytics, Distribution platforms
UA, Product analytics, Distribution platforms, Website developement
UA, Product analytics, Distribution platforms, Website developement
UA, Product analytics, Distribution platforms, Website developement
UA, Product analytics, Distribution platforms
UA, Product analytics, Distribution platforms
Product analytics, Distribution platforms
UA, Product analytics, Distribution platforms, Website developement
UA, Product analytics, Distribution platforms
Distribution platforms
Customer Support Specialist
Customer Support Specialist
Customer Support Specialist
Customer Support Specialist